Hi. Some changes:

  • Initial FMeshPart support. FMeshParts are custom parts with mesh-based collision that aren't compatible with Roblox's implementation. The initial released implementation may freeze your client or Studio. I've included some debug info in the output (FinobeMeshPart::setPartSizeXml calls) that we might need if you encounter freeze issues. Don't count on these being forwards-compatible in the future. Expect breaking changes.
  • Fixed a path issue for the Sound script